![]() It harbors evil powers, and Tati happens to bear one. The basic plot revolves around the infamous Mark of Kri, a sinister tattoo that a handful of innocents were born with. All four characters tie in to a sweeping storyline that takes place over a period of 20 years. The game also lets you play as another pair of warriors named Griz and Baumusu (the latter of which Kri fans will remember as Rau's mentor in the last game). Only now, Rau is not alone, as the story also revolves around Rau's younger sister, Tati, who has grown up considerably since the last game. Rise of the Kasai furthers the story of Rau, the barbaric warrior who was the centerpiece of Mark of Kri. Rau returns for another adventure, and this time, he's got company. Add to this a series of irritating bugs and rough edges, and what you end up with is simply a disappointment, all around. Like its predecessor, Rise of the Kasai introduces interesting concepts, but it fails to deliver on them in an engaging way. Nearly three years later, Bottlerocket is releasing Rise of the Kasai, a sequel featuring the continuing adventures of Kri's hero, Rau, as well as a trio of other playable characters whose storylines intertwine over multiple time periods. By no means was Mark of Kri a bad game, but it didn't live up to the strengths of its concepts. Despite being one of the most artistically inspired action games for its time, thanks largely to the efforts of some former animation-industry artists who had signed on to what was then Sony's internal San Diego studio (it's now the separate entity, Bottlerocket Entertainment), the underlying gameplay design wasn't quite there. 2002's The Mark of Kri was an interesting dilemma.
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